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Thread: cp_axle

  1. #181
    Playstuff Member .ps grazr's Avatar
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    Re: cp_axle

    I'll be updating this map to RC over the coming weeks. So any last minute feedback would be great. Just FYI.

  2. #182
    Greater crested hermit ninja Boylee's Avatar
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    Re: cp_axle

    I honestly struggle to think of anything that you could improve with axle. The single thing that I would change is adding more detail between first and second as that area always felt a bit flat. Just some detail rooms and some more scattered props would do the trick.
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  3. #183
    Badministrator grom's Avatar
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    Re: cp_axle

    grab a load of us any time you're around and stick it on - always happy to jump on and give feedback.
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