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Thread: ctf_machina [TF2maps.net]

  1. #1
    Registered Member Caliostro's Avatar
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    ctf_machina [TF2maps.net]

    Hey guys, just joined ps from tf2maps.net.

    I'm posting my thread here as well cause all feedback is greatly welcome. Also Colt threatened to saw my upper and lower cheeks together if I didn't... The previous statement may be a complete fabrication... Anyways, pardon the copy paste, but the map's the same:

    My ctf contest entry.

    Backstory:
    Red and Blu battle it out for each other's secrets inside TF industry's mega complex, Machina: a factory-like complex the size of a small city.

    Functional information:
    The map was built with 2 main objectives in mind: avoiding stalemates and keeping the fight interesting wherever it may happen, particularly in the neutral area.

    I tried to cover the first point by making defending the flag harder (and consequently capturing it easier). There are 3 ways into the enemy base, and 3 ways into the flag room specifically. There are 2 ways out of both. It's impossible for one person/sentry to cover all entry points or either of the exit points by itself, and the flag room is small enough that a single uber should clear out all sentries inside it.

    The intent is to make it more important to shift the focus of the game from the usual "camp our flag, and then make a run for theirs when the heat dies", to "get theirs before they get ours".

    For the second point I decided to pick my current favorite ctf "neutral ground", turbine, but add to it. The problem with Turbine's neutral ground to me was the lack of more vertical combat, and a bit more space (not open space specifically, just neutral space in general) I tried to have a lot of possibilities for vertical fighting in most cases for Soldiers, Demos and Scouts, while providing enough cover and choke points for Heavies, Pyros and Spies, and enough sightlines/open ground for Snipers and Scouts with a tad of "good but not invulnerable sentry spots" for Engineers.

    The vertical combat, specially for scouts, comes at a risk though: The higher you go, the less cover you have. It's a trade off.

    At the end of the day I tried to make a map that is hard to camp, particularly the neutral ground and the intel rooms, and rewards aggressive strategies while keeping the fight interesting. As testing goes on, I'll see if it worked and try to fix whatever might need fixing.

    Cheers.
    Original thread

    Download

    Screenshots for a4:

    Spoiler: Reveal
    Last edited by Caliostro; 29-01-2010 at 20:59.

  2. #2
    ლ(ಠ益ಠლ) Logan's Avatar
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    Re: ctf_machina [TF2maps.net]

    Cool stuff bud. I really enjoy playing on this map. It's got a very solid layout - and plays out similar to the good bits of Turbine. Looking forward to playing as it develops It's in the server rotation by the way *(Map Lab)
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  3. #3
    Registered Member Caliostro's Avatar
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    Re: ctf_machina [TF2maps.net]

    Quote Originally Posted by Colt View Post
    Cool stuff bud. I really enjoy playing on this map. It's got a very solid layout - and plays out similar to the good bits of Turbine. Looking forward to playing as it develops It's in the server rotation by the way *(Map Lab)
    Cheers. Been having a blast playing on the ps server.

    A3 is released folks.

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    Moderator Seedy_George's Avatar
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    Re: ctf_machina [TF2maps.net]

    My China, eh?
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    ლ(ಠ益ಠლ) Logan's Avatar
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    Re: ctf_machina [TF2maps.net]

    cool. i'll get it on the server
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    Re: ctf_machina [TF2maps.net]

    Liked the games on a3!
    Pretty fun map, but yes, as discussed, that sideway needs a change. A bit easy to sneak to the back it seems
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  7. #7
    Registered Member Caliostro's Avatar
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    Re: ctf_machina [TF2maps.net]

    Cheers everyone.

    Quote Originally Posted by Hawk View Post
    Liked the games on a3!
    Pretty fun map, but yes, as discussed, that sideway needs a change. A bit easy to sneak to the back it seems
    Hopefully I've corrected that.

    A4 is up Mentlegen.

  8. #8
    ლ(ಠ益ಠლ) Logan's Avatar
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    Re: ctf_machina [TF2maps.net]

    nice one. lets have a late game later - need to remind me to put it on the server when i'm around properly
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    ლ(ಠ益ಠლ) Logan's Avatar
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    Re: ctf_machina [TF2maps.net]

    it's up on the server - go play it and feedback peeps!
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  10. #10
    Registered Member Caliostro's Avatar
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    Re: ctf_machina [TF2maps.net]

    Quote Originally Posted by Colt View Post
    it's up on the server - go play it and feedback peeps!
    Cheers Colt!


    Totally forgot about this thread, sorry!

    As of right now, I'm waiting to go through more playtesting to see what else needs changing. Might go Beta very soon, depending on feedback.

  11. #11
    Registered Member Caliostro's Avatar
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    Re: ctf_machina [TF2maps.net]

    I forgot to post. A6 is up.

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