Arid
(Capture the Flag)
[[Built for the TF2Maps.net Competetive CTF contest]]
By: Frazer "The Midget" Grant.
Contact: Frazer.Grant@hotmail.co.uk
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Original TF2Maps.net Thread
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Arid is a CTF map by Frazer Grant, for the TF2Maps.net Major Mapping Contest #4.
It features:
- Hydro's Environment Settings
- "Normal" CTF Play
- Smaller than most maps
- Clipping
No Cubemaps
Spawn Time is the default hammer gives you. It is meant for fast gamepaly, and quick caps. Built for competitive play.
The theme of the map is Hydro's in a more run down environment at around mid-day.
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Images - NOTE: Old Images from the first alpha, haven't gotten round to updating them
Spoiler: Reveal
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Thanks To:
Tom "zpqrei" Pritchard - help and support
Acegikmo - for the environment gallery
Rexy - for the sexy pack of alternative rocks.
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Changelog:
Alpha 1
- First Release!
Alpha 2 Out!
- Fixed a bug that let the enemy team open respawn rooms
- Moved a computerwall model out 1 unit on each side to stop funkiness
- Added a brush at spawn to help stop spawncamping
Alpha 3 Released!
- One of the small health packs changed to an ammo pack on mid planks
- Fixed Main Doors being buggy (opening when either of the triggers is stepped in)
- Added a little cover in mid, makes it so Scouts can't run straight through.
Alpha 4 Released!
- Slightly altered areas with medium healthpacks near intel locations.
- Added an extra building outside intel towards middle
- Removed Health and Ammo from the top of the middle building
- Removed some cover from the top of the middle building
- Added health and ammo to the slightly rasied middle area, on both sides.
- Started basic texturing in the red intel location
Alpha 5 Released!
- Re-Made Lighting and environment (after I accidentally deleted them)
Alpha 6 Released!
- Reduced Respawn Wave Times.
- Added ramps to side route with med hp pack
- Added a small hp pack to the middle floor of the middle building
- Added ways to get to middle floor of middle building for all classes.
- Textured blu intel room
- Slightly altered the area outside the spawn room - to remove the ability to sticky camp intel from 2m outside
- func_detailed some stuff, not much
Alpha 7 Released!
- Fixed floating mid area
- added an extra route from the left hand (coming out of spawn)
- added lighting to the rooms before intel
- added a drop down area into intel room
- increased signage inside base
- func_detailed some stuff
Alpha 8 Released!
- Added cover just outside the dropdown
- Added a wall around the area outside intel, instead of skybox so rockets explode for splash damage
- Changed the drop down, and moved it.
- Moved the wall at the left hand side of the spawn, across.
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