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  1. Thread: cp_axle

    by Logan
    Replies
    182
    Views
    65,430

    [WIP] Re: cp_axle

    I reckon yes to doubling their scale and yes to a slight increase in the displacement scale. Looking good though. Like the idea. As you say though, once you add the fog in, the skybox will melt in...
  2. Thread: cp_axle

    by Logan
    Replies
    182
    Views
    65,430

    [WIP] Re: cp_axle

    Really enjoying the map - it has already produced some superb games on the teamplay.

    With a map that plays this well, I find it hard to offer guidance for improvement, although spawn orientation,...
  3. Thread: cp_axle

    by Logan
    Replies
    182
    Views
    65,430

    [WIP] Re: cp_axle

    Looking good. Can't wait to playtest. Particularly like the height variety and this room appeals : like the 'strapped' supports.

    http://img.photobucket.com/albums/v213/grazr/cp_axle_a30012.jpg
    ...
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