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  1. Thread: cp_axle

    by SPHinx
    Replies
    182
    Views
    65,430

    [WIP] Re: cp_axle

    Idea for mid: What about some water puddles along the bottom? Small change to justify the bridge's existence by suggesting a dried out river or creek.
  2. Thread: cp_axle

    by SPHinx
    Replies
    182
    Views
    65,430

    [WIP] Re: cp_axle

    This is an unusual decision. Whyfor?
  3. Thread: cp_axle

    by SPHinx
    Replies
    182
    Views
    65,430

    [WIP] Re: cp_axle

    Agree with both of the above. The spawn orientation is counter-intuitive. Love the layout. Very pretty (and not too pretty :) ). Had lots of fun getting rolled today.
  4. Thread: cp_axle

    by SPHinx
    Replies
    182
    Views
    65,430

    [WIP] Re: cp_axle

    Very pretty. I too look forward to a playtest.
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