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  1. Thread: cp_axle

    by Post Script
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    65,429

    [WIP] Re: cp_axle

    Just enjoyed a 5v5 game of this on the teamplay server (it's in the rotation atm). Liked the to and fro over the 2nd and mid points, got to sudden death but the healthkits spawned. I'm pretty sure...
  2. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    It seems good things do come to those who wait :D
  3. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    True, I suppose it's not like you can shoot onto the point easily like on gpit at B.
  4. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    Or use something akin to cp_badlands?

    On the topic of those holes Stick is talking about, the crossbar at those entrances can be stood on. I often find myself falling then getting caught on them...
  5. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    Apologies, still a noob at admin >.<



    Oh yes I agree, the caption on the eighth picture was referring to the spotlights!

    The main reason I pointed out those lights is they don't seem to fit...
  6. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    These scuff marks are pointing into the air like blades of grass.
    http://dl.dropbox.com/u/2807735/Forum/Screencaps/cp_axle_b3b0000.jpg

    This window can be jumped through (which I like), but the...
  7. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    Uploaded to Teamplay and Maplab.
  8. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    Sniper sightlines a concern at 2nd, a sniper and wrangled sentry can defend from all the way over at the ridge (this is if they capture enemy's 2nd and are looking to take 1st). Was pretty annoying...
  9. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    You are very active within your thread though, keeping it bumped and giving us plenty of content/ideas to comment on. Well played, sir!
  10. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    I view that tunnel as a flanking route for defending 2nd...3rd just got capped against our favour -> I'm spy, scout or pyro -> take tunnel and come from behind (hopefully not meeting anyone in the...
  11. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    ctf_turbine ololol

    Oh and I don't see a problem putting those extra bits in, I think it will work quite well.
  12. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    Doh, didn't read this until too late :<
  13. Thread: cp_axle

    by Post Script
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    These fighting areas look really nice with plenty of locations for spies to uncloak/set sentries etc, and height differences seem to be used well. I look forward to a playtest :D
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