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  1. Thread: cp_axle

    by Calump
    Replies
    182
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    65,429

    [WIP] Re: cp_axle

    My comment was based upon what I saw from the blueprint games. I saw the vast majority of players go through the same entrance. I'll admit that I completely forgot about that medium health kit when I...
  2. Thread: cp_axle

    by Calump
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    My thoughts from last night's blueprint:

    There's only really one viable entrance to mid for the main combat classes during the initial mid fight. I feel like the upper left entrance needs to be...
  3. Thread: cp_axle

    by Calump
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    I'm not sure a change like that would really make much difference (it adds what, 1 extra second of walking?).

    Part of the reason why a team would roll on to cp2 after mid might be that there isn't...
  4. Thread: cp_axle

    by Calump
    Replies
    182
    Views
    65,429

    [WIP] Re: cp_axle

    I really like this map, looks nice, plays well (especially the mid point).

    The only real problem I have is the placement of the health kits.
    I don't think the one health kit underneath the middle...
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