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Thread: Official L4D Level Design Documentation

  1. #1
    Administrator jim's Avatar
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    Official L4D Level Design Documentation

    The official L4D documentation has been released, no SDK yet but this is a full tutorial on how to design levels for L4D!

    Contains information on:

    * Getting Started
    * Your First L4D Level
    * Ladders
    * Visibility
    * Nav Meshes
    * Checkpoints
    * Checkpoint Rooms
    * Outdoor Levels
    * Level Organization
    * Level Standards
    * Clip Brushes
    * Elevators
    * Panic Events
    * Breakable Walls
    * Finale Events Part 1
    * Finale Events Part 2
    * Finale Events Part 3
    * Additional Finale Components
    * Nav Flow
    * Advanced Nav Editing
    * Versus Maps

    Also comes with example VMFs!




    http://www.l4d.com/LevelDesignDocs.zip
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  2. #2
    Playstuff Member .ps
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    Nicho and I saw this last night, we had a game on it, this will be really useful when it comes to mapping for L4D, plus the example map isn't that bad xD. This means that the proper SDK can't be far away now...
    Last edited by Logan; 03-03-2009 at 08:35. Reason: Mac, grammer police, Replaced 'Me and Nicho' with 'Nicho and me'. I replaced it with 'Nicho and I' ;) :P

  3. #3
    Playstuff Member .ps Jambo72's Avatar
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    Do you think they will release ground and wall textures at some point? That would be cool!!

    Jambo - "you are a jambo, a dirty jambo, you're only happy, on Giro days. You're ma's a dealer, you're pa's a stealer, please don't take my hubcaps away" (Urban Dictionary)

  4. #4
    Now even more spooky!
    Spam Prince Vegeta
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    those are just dev textures, if you have a hacked SDK you should already have them.

  5. #5
    Playstuff Member .ps Jambo72's Avatar
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    sweet!!!

    Jambo - "you are a jambo, a dirty jambo, you're only happy, on Giro days. You're ma's a dealer, you're pa's a stealer, please don't take my hubcaps away" (Urban Dictionary)

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