Page 3 of 3 FirstFirst 123
Results 41 to 44 of 44

Thread: cp_mombasa

  1. #41
    Trading Philanthropist AngryPotato's Avatar
    Join Date
    Dec 2009
    Posts
    3,010
    Cookies Given
    3,512
    Cookies Received
    2,271

    Re: cp_mombasa

    Let's say it's RED SEA


    These posters look great, reduced color palette is very important in TF2 style, good work
    Hey, you can type small, nearly invisible text under your post. (or invisible!) That's great! - I know neat trick isn't it ?
    Hello, Stranger! Nice to have you in my sig! Feel free to leave comments! Any of them will be welcome!
    Some blue text here
    The Sero was heeeeereeee! (although he doesn't even know!) I think it's about time we got some orange text in this.
    I like tomatoes That's true, dear Stranger!I almost forgot to post here. Huh? Someone say my name?

  2. #42
    Greater crested hermit ninja Boylee's Avatar
    Join Date
    Nov 2008
    Posts
    7,754
    Cookies Given
    6,342
    Cookies Received
    5,882
    cp_triplet - ctf_chicane - cp_cruff - pl_clifftop

    --------------------------------------------------------------
    [UC] Boylee is in an unknown country.

  3. #43
    Playstuff Member .ps SPHinx's Avatar
    Join Date
    Dec 2009
    Posts
    171
    Cookies Given
    88
    Cookies Received
    108

    Re: cp_mombasa

    Based on the demo:

    - I thought the flow between points looked almost there. Maybe a longer cap time on the last point? (Someone said this during the play)
    - KritzKaster suggested to me that I remove one of the upper doors for attackers into the 2nd/4th point, in order to give the defenders more of the height advantage. This seemed borne out again here. 2nd/4th flopped back and forth a lot without much of a stand from defense. Will move the third entrance into the point down to the ground level to see if that makes a difference.
    - Also considering reducing the width of the map just a bit around the mid and final CP.
    - Didn't hear too much else. Any other suggestions?

  4. #44
    Playstuff Member .ps
    Join Date
    Sep 2009
    Posts
    365
    Cookies Given
    57
    Cookies Received
    237

    Re: cp_mombasa

    I think the only other thing that came up with this map is it's symmetry. It's reflected rather than rotated.

    It's not a huge problem, but it does mean the map is different depending on what colour team you're on, which isn't a good thing. It's a litte confusing if you get team switched.
    Cookie given from: SPHinx
    Backburner - putting the lame in flame since 2008

Page 3 of 3 FirstFirst 123

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •