It's been a loooong time. How have you been?
This is pl_rust, the map that has caused me more strife than anything else thus far in my level design career. The map is created for TF2Maps.net's Contest #7, Payload: Dynamic element.
The map takes place in a snowy canyon rift, in the middle of a mining facility. Blu must push the cart to destroy Reds base of operations (aka, I don't have a thing for them to blow up yet. Give me a couple days...).
Not much more to say. The map is in early beta, and I am rushing to get something that looks like a somewhat polished piece of poo ready for the contest. I will be working on and updating the map post-contest.
Anyways, you can Download the current version (b1) here.
TF2Maps.net Dev thread.
And have some wonderful screenshots:
Feedback welcome. The map is still quite under-detailed, and whilst the layout isn't really bad, it could use a little bit more work in some areas (being addressed post-contest). Hope you enjoy what is there so far, I have already submitted into the contest, so you can watch out for it there.








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