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Thread: Modern Warfare 2 Dedicated Server Petition

  1. #21
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    Quote Originally Posted by jimbomcb View Post
    they're running everything meaning that for private matches, they take a slot on one of their servers ala our l4d server, not the person running it
    "one of their servers"?

    Have you got a source for that jim?

    One thing that they have been very careful not to give specifics on is whether the games will be hosted on "home PCs" or on some "pool of IWNet servers" (located where?). The first option is silly for the reasons everyone has already outlined, the second option, while not as good as letting GSPs rent dedicated servers has some chance of being slightly workable........

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    Quote Originally Posted by BoyLee View Post
    I'm sorry Jim I'm dog tired so I think I'm misunderstanding you. Do you mind re-iterating?
    no players run servers, they host everything meaning if you want to do a private game, you take up a slot on one of their servers, not one of the players

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    Quote Originally Posted by Jakob_Pavlov View Post
    "one of their servers"?

    Have you got a source for that jim?

    One thing that they have been very careful not to give specifics on is whether the games will be hosted on "home PCs" or on some "pool of IWNet servers" (located where?). The first option is silly for the reasons everyone has already outlined, the second option, while not as good as letting GSPs rent dedicated servers has some chance of being slightly workable........
    i wouldn't call them clearly stating how it would work being very careful not to give specifics
    Then you can start a Private Match (which is essentially like running your own private server) where you have complete control over the rules, who can join, boot players you don’t want, and essentially control the entire game or tweak it to your liking. Once the rules are set, you can invite the other team in or just start it up with your clan to practice with the custom rules before the match. This now allows you to play custom games out of the box without the need to install mods, find a modded server with the rules you like, or worry about not being in control of the match.
    The biggest benefit of using IWnet by far is the fact that you don't have to worry about joining a server full of aim-bots, wallhacks, or cheaters," Bowling writes. "Or relying on the server admin of the server to constantly be monitoring, banning, and policing it."
    .

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    /facepalm

    They're trying to appeal to casual gamers on the PC platform. Casual gamers don't play on PC, they play on consoles, because it's cheap and pick-up-and-play. No casual gamer is gonna shell out the money to get a decent gaming rig, or spend the time getting involved in a community. That's why they're casual gamers.

    Christ, have they never heard of market research?

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    Quote Originally Posted by jimbomcb View Post
    no players run servers, they host everything meaning if you want to do a private game, you take up a slot on one of their servers, not one of the players
    Quote Originally Posted by jimbomcb
    i wouldn't call them clearly stating how it would work being very careful not to give specifics
    I know I am tired, but I have re-read what you posted and cannot see anywhere that they state that they are hosting any servers whatsoever...... :confused:

    EDIT: Where I am going with this is; I just cannot see them taking a huge financial hit on hosting servers (where in the world???) for hundreds of thousands of players. What is in it for them? "Control" over how their game is played? (Surely they must be aware that mods and maps are what give a game "legs") The ability to charge for DLC? (Maybe, but would they really recoup the layout on the servers and backhaul?) Maybe I am missing something?
    Last edited by Jakob_Pavlov; 22-10-2009 at 10:38.

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    Quote Originally Posted by Jakob_Pavlov View Post
    EDIT: Where I am going with this is; I just cannot see them taking a huge financial hit on hosting servers (where in the world???) for hundreds of thousands of players. What is in it for them? "Control" over how their game is played?
    Anti-piracy mainly. Apparently infinity ward/activision estimated that around 60% of the copies of modern warfare weren't legit. If they can make it more difficult, bigger bucks for them.

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    Quote Originally Posted by Seric View Post
    Anti-piracy mainly. Apparently infinity ward/activision estimated that around 60% of the copies of modern warfare weren't legit. If they can make it more difficult, bigger bucks for them.
    I agree with that mate (as far as another reason why they might do it), what I am questioning is whether Jim has seen IW state anywhere that they will be running MW2 game servers. That is a hugely different prospect to what most people are assuming at the moment; games being hosted on "home PCs", and more importantly on "home internet connections".

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    Quote Originally Posted by MacNetron View Post
    Dedicated servers lengthens the lifetime of a game.
    But it's CoD, they'll have another one out soon enough. I doubt they care about keeping people playing it, they just want them to buy it. And very little that they do to this one will deter the majority people from buying both it AND the next couple.

    EDIT: And I second:
    Quote Originally Posted by almightybob View Post
    /facepalm

    They're trying to appeal to casual gamers on the PC platform. Casual gamers don't play on PC, they play on consoles, because it's cheap and pick-up-and-play. No casual gamer is gonna shell out the money to get a decent gaming rig, or spend the time getting involved in a community. That's why they're casual gamers.

    Christ, have they never heard of market research?
    Last edited by The Sero; 23-10-2009 at 00:16.
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    I was chatting to SCi-Fi the other day and he made a very good point that they waited til they had preorders going for a while before they released this bombshell. Cheap tactic in my opinion.

    Anyway, I'm most likely going to skip purchasing MW2 because of this and wait it out for BF:BC2 instead.
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    Quote Originally Posted by The Sero View Post
    But it's CoD, they'll have another one out soon enough. I doubt they care about keeping people playing it, they just want them to buy it. And very little that they do to this one will deter the majority people from buying both it AND the next couple.

    EDIT: And I second:
    Good point.
    They are miles away from valves 'entertainment as a service' philosphy.

    I havent read that much about MW2, but are user mader maps are possible now?
    If not you can have your players pay for cheaply produced DLC (map packs) that other games give you for free.

    West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicated servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."
    While completly missing the point about the community building argument thats probably one of the worst public relation answers I've seen in a while.
    It's as if Gabe Newell would've published a press release declaring people don't like L4D2 because they are by and large assholes.

    Cheat / Hack Free Games: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.
    It is funny how other games can utilize VAC without crippling themselves.
    Last edited by Two monkeys from a Tzu.; 23-10-2009 at 19:12.

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    wait so they are using anti cheat stuff by removing dedicated servers? surely just making the game run on Steam would remove this problem? i see peoepl getting kicked on VAC all the time for not having legit copies of the games, this would also work with the issue of hackers the l;ack of dedicated servers i feel is jsut lazinees by activuision to sort the gme properly for PC or
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    Epic. Love it. We need to put this out there, people need to see it
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    This reminds me of the L4D2 fiasco,
    although there is much more actual cause for concern in this case.


    But they arent removing dedicated servers and just leaving everyone with nothing.
    They're trying something new, and if it works out it'll be a groundbreaking change, and i give them credit for that.

    Most RTS games work off the matchmaking premise and they all do very well (hello Warcraft 3 & Starcraft).
    I don't know how this system would work for an FPS, but again I give them credit for trying something new.

    Another thing to bear in mind is that Activision are one of the most successful game comanies ever and always produce quality software (unlike some other giants *cough* EA *cough*).
    On top of this their partners Blizzard are the developers of Battle.net, the matchmaking software used for Warcraft, Starcraft & Diablo.
    I would assume their partnership had a big involvement in Infinity Wards decision to go in this direction.


    If anyone can pull off this ambitious project its Activision/Blizzard.







    I know I am tired, but I have re-read what you posted and cannot see anywhere that they state that they are hosting any servers whatsoever.....
    This would be the same as them stating "you will aim at and shoot enemy players", its an FPS, you take this for granted.

    The matchmaking platform isnt a new idea, its a well founded and successful concept.
    As Jim said, it involves the developer having its own servers, games are played only on these servers...this is why it will be so much easier for them to regulate piracy and hacking.


    I reckon all small clans/communities will benefit from this change. It will make it easier for them to play together.

    I've played Warcraft 3 for years, i've spent hundred of hours of my life on Battle.net and its awesome.
    It's super easy to play with your friends, super easy to organise things, makes socialising and making friends super easy with private clan/community chat rooms etc.

    It's not some new devil spawn every seems to be making it out to be, it wont be the end of gaming forever.
    But it will be very different for FPS gamers







    It's hard to accept, but we aren't developers priority. Communities like this make up a tiny tiny percentage of gamers.
    We all know this! That's why its so hard to find somewhere else as good as this.
    We have it goooood! the majority of communities havent got the amazing resources we have, or generous members.

    This change will suck for places like this, where we cant have our own server with full control like we're used to


    But sadly, I think most of the people on the petition are of the same mentality as the L4D2 boycotters,
    and only a small percentage of the petition are people with valid concerns like the one we have here.
    Expecting them to ignore what seem to be positive changes for such specific cases like ours is somewhat unreasonable.

    I for one don't expect them to change it, but I also realise they are far from committing "crippling" game developer suicide (like many of you are suggesting).
    The majority will probably like this new change once they get used to it.





    How i guess IWNet will work:

    Because there are no IPs, games are usually searched by name.

    The best we can do (for any of us who invest in MW2) is just make sure everyone uses the same name when creating a server.
    e.g. "Playstuff MW2 Server" (my guess is duplicate servers wont be allowed...just common sense! :bonk
    And always join that one when playing. That'll keep us together enough to still let new people get the Playstuff vibe.

    Something like "admin" isn't an issue in RTS games....so hopefully they will tailor this new platform to FPS games as best as possible.
    It'll be handy if server creators are given some basic FPS admin abilities like kicking players we dont want in our game.




    Worst case: its a total disaster, they abandon it, and we just wait for CoD7 (its been a while since i've played a WW2 game online)

    I think there is scope for something in the future that might make some kind of FPS dedi-server/matchmaking hybrid that would be super awesome and please everyone.
    We can always dream at least :sleephappy:
    Last edited by Apocalypse; 02-11-2009 at 16:13.

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  18. #38
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    Most ppl will have this as i pm them on steam, but for those who havent read this.
    Its a transcript of a podcast meeting with a few guys from IW

    1. Written transcript http://jalba.se/headz/files/text/bestbuymw2log.php
    2. If you fancy listening in on the worsed piece of shit ever http://www.ustream.tv/recorded/2369799

    My argument of piracy and hackers would be, why cant we have dedicated servers that have to be added into their system,
    this surely will allow dedicated servers and ones that are not pirated and they can watch over them. I feel though that theyve
    done the dirty is cos its "cheaper" to do it this way and they only need to add a few little extra's for the pc!!
    Last edited by SCi-Fi; 09-11-2009 at 08:42.

  19. #39
    Playstuff Member .ps Cootey's Avatar
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    PC has custom stuff like mouse control, text chat in game, and graphics settings.

    Aint you COD players happy with that? What more do you need? lol

  20. #40
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    so, how many of you actually bought it then?

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