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Type: Posts; User: SPHinx

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  1. Thread: cp_hella

    by SPHinx
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    63
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    19,204

    [WIP] Re: cp_hella

    I enjoyed this yesterday. And agree with all of the above about point B being a non-factor in the map, so that is definitely something to work on. Perhaps make it slower path from A to B for BLU,...
  2. Thread: Bastion

    by SPHinx
    Replies
    24
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    10,355

    Re: Bastion

    I too would be interested to hear from someone who has played this game. It looks pretty great.
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    Re: TF2 in a Flash World

    Current stage is to put together a 90 sec or so video to show the concepts for the meta-game (e.g., the world map that you see above, an interface for registering your team choice with a server, map...
  4. Re: TF2: Adjusting initial CP owners from a server variable

    Yeah, so like a year later I did finally try out the entity test. As it turns out, team_control_points do not accept any inputs until the setup time has ended. Messed around with this for a bit,...
  5. Thread: cp_axle

    by SPHinx
    Replies
    182
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    43,370

    [WIP] Re: cp_axle

    Idea for mid: What about some water puddles along the bottom? Small change to justify the bridge's existence by suggesting a dried out river or creek.
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    TF2 in a Flash World

    Hey all - sorry for the radio silence for so long. I moved from Canada to the US, then got busy with work and what-not. Then after being absent for a while I started to feel guilty and weird about...
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    Re: this is probably a really silly question...

    This may be an issue with your model view distance. It could be set absurdly low.
  8. Thread: KOTH_Triplet

    by SPHinx
    Replies
    9
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    3,140

    [WIP] Re: KOTH_Triplet

    This was the right move. Can't wait to play it.
  9. Thread: cp_axle

    by SPHinx
    Replies
    182
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    43,370

    [WIP] Re: cp_axle

    This is an unusual decision. Whyfor?
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    9,398

    Re: Blueprint 012 ~ Friday the 15th of October

    Lolz. Even the demo is huge and broke. :D
  11. Re: World of Warcraft Cataclysm Cinematic

    Cool the see the locations from the game rendered there in high quality. Before they all get destroyed, that is.
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    Re: Blueprint 012 ~ Friday the 15th of October

    EDIT: Think I may have found it: https://forums.alliedmods.net/archive/index.php/t-69502.html

    This is only part of what Hampshire Heavies appears to have going on. Either they have someone...
  13. Thread: cp_redrum

    by SPHinx
    Replies
    180
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    44,855

    [WIP] Re: cp_redrum

    My overall suggestion (which I believe I have made before) would be to simplify, if possible, the layout. I think Angry is right, that it actually is "linear", in the sense that if you just run from...
  14. Thread: cp_demolition

    by SPHinx
    Replies
    17
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    4,156

    [WIP] Re: cp_demolition

    Hrm . . . tried to thank Nuttmegger's post. I agree with everything he said. I would like to emphasize, in particular, the point about transitions to the 2/4 point, and add to that the defensible...
  15. Thread: PL_Brook

    by SPHinx
    Replies
    48
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    10,129

    [WIP] Re: PL_Brook

    While I had fun on this test yesterday, it is a bit difficult to assess the map overall. On defense, we pretty much got steamrolled until the very last point. But there has been definite...
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    Re: TF2 Art Style: Africa

    Lol. Agreed. :)
  17. Thread: Contest winners

    by SPHinx
    Replies
    9
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    2,676

    Re: Contest winners

    Those both look amazing.

    That YM is a shrewd customer. Making a Halloween themed map. Brilliant. 8)
  18. Thread: Howdy!

    by SPHinx
    Replies
    10
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    2,743

    Re: Howdy!

    Hello. Nice to have some more mappers 'round here. Definitely do as MacNetron suggests.
  19. Thread: cp_redrum

    by SPHinx
    Replies
    180
    Views
    44,855

    [WIP] Re: cp_redrum

    Looks like quite the re-design. I am excited to see how this plays out.

    Also, love that computer workstation.
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    Re: TF2 Art Style: Africa

    Really nice.
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    Re: Blueprint 012 ~ Friday the 15th of October

    Thanks Mac. On second thought, I will wait. I began tinkering last night and the changes I wanted to make were substantial enough that I think I would be better served to see another play through...
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    Re: Blueprint 012 ~ Friday the 15th of October

    Would I be able to make some changes to Swaziland if I can get it online before tomorrow night?
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    [WIP] Re: ctf_soda : TF2maps.net contest entry

    That's wonderful. I do fancy this.

    Since this map is further along than some of the others I have for the rotation, I was thinking of initially just tweaking entities and things to have it work...
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    Sticky: Re: TF2 Trading Post. Get in here!

    I'm not so interested in the paint. Well, next time we are on, shoot me a trade request and how 'bout I'll just give it to you on spec. Someday in the future perhaps you could give me a metal or...
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    Sticky: Re: TF2 Trading Post. Get in here!

    I have one of these, if you're still looking.
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