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Type: Posts; User: VelvetFistIronGlove

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    [WIP] Re: pl_high_stakes

    Here's what I said about the bridge on tf2maps:
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    [WIP] pl_high_stakes

    Hello! It's that time of year again when I dig out old, dusty maps, give them a wee polish, and then suddenly have a bright idea and binge for a week on Hammer.

    Yes, I have begun a new map:
    ...
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    Re: Easter Egg hunt!

    Hooray! It seems I was counting my 2 and 2 chickens before they hatched and made 5... but still close enough :D
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    Re: Easter Egg hunt!

    Working my way through that maze was eggshausting. I think getting lost in there and going around in circles has fried my chances of guessing correctly. I don't have a hope in shell of getting the...
  5. Re: The Great Playstuff TF2 hat raffle!

    I'm in... if I can find two scrap!
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    [WIP] Re: koth_skylab

    Surprising even myself, I put together an update for this on the weekend: I expect this will be the final gameplay tweak, but we'll see. I've added two new passages that emerge beneath the window...
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    [WIP] Re: koth_skylab

    Thanks, Nuttmegger, your feedback is really useful!
  8. Re: Who wants the Saxton Hale mask achievement. Let's pool our resources.

    Engi mask is yours. Grab me sometime this weekend. TBH I'm not too bothered about getting anything for it. If you have a spare junk item, that's more than enough.
  9. Re: Who wants the Saxton Hale mask achievement. Let's pool our resources.

    Very slightly O/T, but I have a spare engineer and soldier mask I am willing to trade away (or even give away, if you ask nicely). http://steamcommunity.com/id/velvetfistironglove/ if I'm not already...
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    Re: Poker Night and TF2 unlocks to win

    I've got Telltale Texas Hold'em, and it is indeed about the humour more than about winning. I enjoyed it a lot, and if you don't know poker, single player is a good way to learn without losing lots...
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    [WIP] Re: koth_skylab

    Updated to beta 4.

    The focus in beta 4 was to fix up a couple of gameplay issues: the long narrow corridors now have a decently-sized room halfway along with health & ammo (so there's at least...
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    [WIP] Re: cp_axle

    That doesn't always work out well, though. In the game last night (I think it was), there was a constant back-and-forth, with first red capturing four of the five points, then blue pushing them all...
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    Sticky: Re: Maplab rotation

    Yes, custom maps work fine in TF2 under OS X.
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    Re: Well, I'm back into TF2 again

    An extra benefit: nowadays if I want a quick game of TF2, I don't even have to reboot into Windows anymore--although I do have to put up with a much lower framerate :-/

    Also, rather than playing...
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    [WIP] Re: cp_axle

    I think the upper ledge is also fairly underused because it's a much longer route to take. It always feels like I'm taking the long way round when I go that way. In particular, I almost never think...
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    Well, I'm back into TF2 again

    After a bit of a hiatus, I'm back into playing TF2 again, so I'll be hanging around the PS server again. I hope to frag you there :)

    Also got an urge to do a little mapping again, so to get my...
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    [WIP] plr_babel

    RED and BLU are each trying to destroy the other's half of the Babel Brick Factory. Naturally, they feel a little bomb on wheels is the best plan of attack.

    This is a Payload Race map, built in...
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    Before we wipe this map...

    I'd really like to get a copy of it. There's some stuff I spent many hours on that I'd rather not vanish entirely.

    Otherwise I'm cool with the idea of starting afresh in real survival mode :chris:
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    Re: @regarding the server issues

    Nope, I still cant (00:17 GMT+1).

    Maybe it's a network thing instead of the server having crashed?
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    Re: Minecraft Usernames

    VelvetFistIronGlove = vfig
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    [WIP] Re: koth_skylab

    Thanks again for all your feedback, guys. The launch of the TF2Maps.net contest took me by surprise--I was expecting it to be for a map type I'm not very interested in, but the opposite was true! So...
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    [WIP] ctf_desind (working title)

    A little thing called the TF2Maps.net Competitive CTF contest has sprung up, and got me excited. So I've put together the little map below.

    There is one neutral flag that spawns in the centre of...
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    [WIP] Re: koth_skylab

    I've just updated the skybox thread on tf2maps with the settings I use.
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    [WIP] Re: koth_skylab

    Wow, thanks for all the great feedback, guys! A lot of good criticism.

    First, I've just posted beta 3 on tf2maps here, which adds no more visual detail, but just fixes a few of the playability...
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    [WIP] Re: koth_skylab

    Thanks for putting this on the servers, Colt; and thanks for your great feedback MacNetron!

    The areas I'd really like to test in this map are:


    Spawncamping - how much of a problem is it? So...
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