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MiniArma

A way to stop hackers ? Just maybe

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After getting myself in a mess of frustration and upset after playing Call of Duty Modern Warfare 2, I came up with a possible solution to stop hackers from ruining online gameplay.

This didn't take me long to think of and if it was so easy for my mind to work this out then why hasn't this been incorporated already ?

Well now im going to release my cunning plan to you guys so you can now stop fing and blinding at the screen and calling me all sorts of name cause i havn't jumped to the point.

Well here it is, basically the game company will have to incorporate a small application onto the servers or in the game. This application will scan the users current running processes before proceeding into or whilst in an online lobby ( Before joining a Game ) for hacks that the user is ready to use to ruin other people's online experience. If the application finds any known hacks this will then not allow the user to start the game or to join an online game or even make there own game except from private matches.

Say for instance the user is using a hack and the process name is COD HAX.exe, the server application will then scan and trace that process and then the user will either be banned or unable to play the game if you get me, as of VAC and Punkbuster i have never heard of them doing this and would like to know why it doesn't trace this.

Possible if the game creators or Steam are evil enough, the user will then be banned permently or for a period.

So there you have it, one way to kick the little buggers in the head

I will be making my plans up for this to be made global and will end frustration and stress for all of you online gamers out there

MiniArma - Chad Donoghue

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Updated 12-02-2010 at 02:33 by MiniArma

Tags: game, hack, hackers, hax, online Add / Edit Tags
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  1. Logan's Avatar
    Don't they have this already - with punkbuster or VAC depending on the game - albeit on PC i'm sure there is a console equiv? It's keeping up with the new variations that makes most in game systems unworkable - and the downside of course, which is when innocents get punished due to an error in someone's code

    By the way, XAC (linky http://www.xraygaming.com/) is one of the tools that does just as you suggest - commonly used by competition leagues. Ask Jim about whether it works
  2. MiniArma's Avatar
    Yes but instead of having extra software, like Punkbuster, this way it free's up space on hard drives. VAC isnt very good at all in my opinion and as of call of duty, well that IWNet is a pile of crap and noone gets traced for hacking on there.

    Say for instance the user is using a hack and the process name is COD HAX.exe, the server application will then scan and trace that process and then the user will either be banned or unable to play the game if you get me, as of VAC and Punkbuster i have never heard of them doing this and would like to know why it doesn't trace this.
  3. Logan's Avatar
    Aye - that's how XAC works - well, minus the live server - it updates daily to a small app that runs on your desktop. I see, you're saying embed it or similar in games?

    I suspect we'd all regret that since it would doubtless be one more annoying thing to crash or fail, making our gaming less enjoyable.

    The problem with such a hardline inbuilt system in my opinion is not a failure to stop cheats - but an impact on innocent gamers who would like as much freedom to do what they want to mod a game - for creative reasons - once they have paid their money.

    If it could be made to work, within game and without gripes - then you may well be onto something
    Updated 12-02-2010 at 07:32 by Logan
  4. almightybob's Avatar
    I thought that this was what many current anti-cheat systems do. The problem, as with any such system, is that it can only find cheats it already knows about, and where the .exe file is named a specific way.

    For example I can think of one easy workaround right now - when you're building your hack, name the .exe file the same as another innocent program, and specify that that program must be closed while running this hack. For example, a COD hack could have the file named as hl2.exe. Obviously the anti-cheat system couldn't block hl2.exe because it's also the name of the exe file for several source games, so it would not be on the list of hack processes.
  5. MiniArma's Avatar
    good point almightybob, im still thinking about this, a way to get around this problem and that is a very good point both you and colt have made. Let me little brain do some work and i will come up with some solution soon
  6. jim's Avatar
    there simply isn't a definite solution for anything, trust me, they've tried various things you've mentioned, they scan (and do) various things such as known applications running ranging to checking for alterations in the memory, one of the main ways that Warden (Blizzard anti-cheating system) checks for alterations to files in World of Warcraft. It's a battle that is going to on and on for a long long time because it's going to be very difficult if not impossible for one final solution to detect every hack there possibly is.

    almightybob is partially right, it can detect it by the name but it doesn't just do so otherwise you could simply have an undetectible hack just starting it with a random exe name.

    Many of the hacks inject on startup, closing when the game is started after it loads itself into the game, I haven't looked into this too much but a simple exe scanning system will often be useless due to this.

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